Class_name = "CCumulativeRocket"
object_name = "RKT_GER_PB1"

//////	PhysicsBody properties
VisualImage=0,"graphics/Ammo/Rocket_Pb1.mgm",false
SoundScript="LuaScripts/Sound/Vehicles/Rocket_280.cfg"

//CollisionBody="graphics/ammo/ammo.col"

visualradius=5

ImageAttr=1
VisArg=100

NoDirecion=false
CalcWind=true
ProcessNetwork=true

Armor=0,0,		230,50,	0,100 //      ,    ..

DefaultStartSpeed=0		//  ,      +200/  ""    ,    340/ + 200/ = 540/
MaxDistance=8000		// ,    
Mass=5.5				//    1  
Mkr=0.96				//  ,     Cx   M=1,        
Mmax=1.5				//  ,     Cx,   M=1,        
Cx_0=0.109				// -   (M <= Mkr),        
Cx_max=0.75				// -   (M = 1),        
Cx_1=0.52				// -   (M >= Mmax),        
R=0.044					// 
KPhi=0.01				//    
KPhiAcc=0				//    
KJ=7					//     
LiveTime=30				//   (  :    MaxDistance     + TimeToDestroy)
ExplodeTime=0			//  (=0 -  )

TimeToDestroy=0		//       ,         

ThrustArg=50211
FlameArg=101
EngineEffectStopTime=1.2

Spin=25,45				//Rocket rotation angular speed random limits
Deviation=0.4			//Deviation of the thrust 
EngineThrust=5100		//Engine power
EngineDuration=0.44,0.46	//Engine work time random limits

ReferenceSpin=35			//Ideal rocket rotation angular speed random limits for aiming
ReferenceEngineDuration=0.6	//Ideal rocket engine work time for aiming (   )
ReferenceEngineThrust=5100			//     Aiming Help (     )
ReferenceDistance=5000		//Aiming range limit

FuseArmDelay=-1			//   .  <=0      ( BOS-744).   -  .
HitDefaultDelay=0		//     

debug=false

HitDummy=""

HitItemConfig = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_PB1_HIT.txt"	//  ""       HitArmor
HitItemStartSpeed = 2000	//   ""       HitArmor,    ,         